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101. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Chainsaw Plankton wrote: Daishan Auergni wrote: I've seen a bunch of ppl complain that the MJD isn't suited for lvl4 gates because the gates aren't exactly 100KM off... May I introduce the concept of the TRIANGLE?...
- by Battle Cube - at 2013.09.03 02:47:00
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102. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: Battle Cube wrote: Jenn aSide wrote: baltec1 wrote: The rage from the pve crowd is hilarious in here. i'm part of that PVe crowd and I'm not raging. I'm confused. Confused at how CCP can bascially THROW overpower ...
- by Battle Cube - at 2013.09.03 02:42:00
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103. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: baltec1 wrote: The rage from the pve crowd is hilarious in here. i'm part of that PVe crowd and I'm not raging. I'm confused. Confused at how CCP can bascially THROW overpower pve ships at PVE players and those pve play...
- by Battle Cube - at 2013.09.02 22:54:00
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104. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Large Collidable Object wrote: CCP Ytterbium wrote: You have a bit less damage and less mobility, but better damage application, more tank, EW immunity, less ammunition consumption, more range on tractor beams, MJD reduction bonus. Apple ...
- by Battle Cube - at 2013.09.02 22:27:00
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105. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Aglais wrote: baltec1 wrote: The rage from the pve crowd is hilarious in here. The only rage I'm seeing is from people who don't think these Marauders will have what it takes for PvP. They're going to be awkward and gimm...
- by Battle Cube - at 2013.09.02 22:24:00
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106. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Daishan Auergni wrote: I've seen a bunch of ppl complain that the MJD isn't suited for lvl4 gates because the gates aren't exactly 100KM off... May I introduce the concept of the TRIANGLE? 3-sided shape. Should be familiar. Pick an acute angle...
- by Battle Cube - at 2013.09.02 21:43:00
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107. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Zoe Israfil wrote: Battle Cube wrote: Zoe Israfil wrote: I would like to reiterate my strong support of these new ships. I'd also like to address a few recurring topics. Drones: Many people are saying that their reduced drone bay (not b...
- by Battle Cube - at 2013.09.02 21:20:00
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108. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Zoe Israfil wrote: I would like to reiterate my strong support of these new ships. I'd also like to address a few recurring topics. Drones: Many people are saying that their reduced drone bay (not bandwidth) is going to be harsh. I'm assuming...
- by Battle Cube - at 2013.09.02 20:56:00
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109. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: CCP Ytterbium wrote: As such we are definitely not going to give any kind of damage bonus in Bastion mode - if we ever did, it would be by severely penalizing turret tracking / missile explosion velocity when in Bastion mode...
- by Battle Cube - at 2013.09.02 19:15:00
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110. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Battle Cube wrote: "we are definitely not going to give any kind of damage bonus in Bastion mode" this is probably the only bonus that's worth the drawbacks. otherwise the module is either a death sentence, or the job it...
- by Battle Cube - at 2013.09.02 18:56:00
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111. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
marVLs wrote: But why just why those tank bonuses in bastion? For what they are? LVL4? they don't need more tank
Incursions? ... rly need to explain? no one will use them, especially without web bonuses, and drone nerf
PVP? for what? n...
- by Battle Cube - at 2013.09.02 18:53:00
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112. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Battle Cube wrote: While the blue post is appreciated.... i cant be the only one disappointing in those vargur numbers comparing even to a current vargur, or to a pirate bs..... Maybe its just me, but it shouldn't just...
- by Battle Cube - at 2013.09.02 18:38:00
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113. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
While the blue post is appreciated.... i cant be the only one disappointing in those vargur numbers comparing even to a current vargur, or to a pirate bs..... Maybe its just me, but it shouldn't just "compare" to a pirate bs if it costs the same...
- by Battle Cube - at 2013.09.02 18:19:00
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114. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Nikolai Vodkov wrote: Why don't people realize that being able to apply DPS better = More DPS? You guys rely on paper DPS of EFT too much. having more dps to apply means if you are where you should be, you do more dps. Applying more of the l...
- by Battle Cube - at 2013.09.02 06:13:00
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115. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
if they insist on a tanking bonus, i would prefer a large buffer without rep bonuses.... so it has to come out of bastion in order to get repaired......
- by Battle Cube - at 2013.09.02 00:49:00
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116. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Battle Cube wrote: even if it does work - now how often do you have to reload cap charges? And that projected dps had better be amazing cause you arent going to be moving in the site... maybe triangular mjd for positions.... ...
- by Battle Cube - at 2013.09.02 00:44:00
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117. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Battle Cube wrote: well the ehp on a basi/scimi is a bit different because they also sig+speed tank so its not accurate to compare to a battleship and the other problem is sustaining it, what if you run out of ...
- by Battle Cube - at 2013.09.02 00:41:00
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118. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Battle Cube wrote: well the ehp on a basi/scimi is a bit different because they also sig+speed tank so its not accurate to compare to a battleship and the other problem is sustaining it, what if you run out of booster charge...
- by Battle Cube - at 2013.09.02 00:34:00
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119. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Xequecal wrote: Battle Cube wrote: Xequecal wrote: I don't have experience in incursions, but will you be able to do incursions with a fleet of pure Golem/Vargur? If you can ditch all the logistics pilots f...
- by Battle Cube - at 2013.09.02 00:16:00
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120. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Battle Cube wrote: Xequecal wrote: I don't have experience in incursions, but will you be able to do incursions with a fleet of pure Golem/Vargur? If you can ditch all the logistics pilots for Marauders that's a massive in...
- by Battle Cube - at 2013.09.02 00:14:00
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